Eclipse Setup for Oculus Rift (Win/XOS/Linux)
Hi,
we, our university research team, want to setup a development environment with Eclipse C++. Unfortunately we face a issue at the very first step. The Oculus Rift SDK examples work fine with Visual Studio and Xcode, but we want it more cross-platform. Our idea was to setup Eclipse C++ on Win/XOS & Linux. To be honest, it sucks. From "include" issues until compile error we have the full range on problems.
Have someone experience with oculus rift cross-platform development?
Cheers :)
we, our university research team, want to setup a development environment with Eclipse C++. Unfortunately we face a issue at the very first step. The Oculus Rift SDK examples work fine with Visual Studio and Xcode, but we want it more cross-platform. Our idea was to setup Eclipse C++ on Win/XOS & Linux. To be honest, it sucks. From "include" issues until compile error we have the full range on problems.
Have someone experience with oculus rift cross-platform development?
Cheers :)
