Education in VR: will it be any different?
I originally posted this over on the oculus subreddit and I'd love to hear your opinions and ideas too. Original: http://www.reddit.com/r/oculus/comments/2jbjfd/education_in_vr_will_it_be_any_different
I've been thinking about virtual classrooms and lectures and the like, and I'm not sure how VR will change anything. Oh sure, people will be able to plug in and attend from anywhere, but that's already the case with internet courses and they've hardly revolutionized the Western education system. Instead, they're used as supplements to plain old physical-presence-required classrooms.
It seems to me that if VR were implemented in the public education system today, it will be used to place a 3D talking head in a white room with a 3D PowerPoint presentation floating alongside. Maybe these slideshows will envelop you and you could touch them and stuff, but how is this different from taking a field trip to a museum and listening to the guide drone about each exhibit you pass? Once the virtual reality novelty wears off, we're back to educational square one.
Perhaps I'm being pessimistic, but keeping a 30 minute lecture engaging enough for future Jr. High students to learn things is a problem that VR itself can't solve. Even in Ready Player One, people go to virtual classrooms and sit at virtual desks and take virtual field trips and half-listen to the virtual teacher at the virtual front. The more things change, the more they stay the same; why would the education system invest in VR if it results in the same environment?
We need a new way to teach. How would you use VR to introduce new information to people? How can the presence VR provides be beneficial to retaining that information? I'd love to hear your thoughts.
I've been thinking about virtual classrooms and lectures and the like, and I'm not sure how VR will change anything. Oh sure, people will be able to plug in and attend from anywhere, but that's already the case with internet courses and they've hardly revolutionized the Western education system. Instead, they're used as supplements to plain old physical-presence-required classrooms.
It seems to me that if VR were implemented in the public education system today, it will be used to place a 3D talking head in a white room with a 3D PowerPoint presentation floating alongside. Maybe these slideshows will envelop you and you could touch them and stuff, but how is this different from taking a field trip to a museum and listening to the guide drone about each exhibit you pass? Once the virtual reality novelty wears off, we're back to educational square one.
Perhaps I'm being pessimistic, but keeping a 30 minute lecture engaging enough for future Jr. High students to learn things is a problem that VR itself can't solve. Even in Ready Player One, people go to virtual classrooms and sit at virtual desks and take virtual field trips and half-listen to the virtual teacher at the virtual front. The more things change, the more they stay the same; why would the education system invest in VR if it results in the same environment?
We need a new way to teach. How would you use VR to introduce new information to people? How can the presence VR provides be beneficial to retaining that information? I'd love to hear your thoughts.
