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Up and Coming
March 28, 2016

Emulated device for 1.3 SDK?

Where do I enable the emulated device when using the 1.3 SDK? Or have this option been removed?

    4 replies

    Up and Coming
    March 28, 2016
    Oculusdebugtools.exe, but currently, it crash the tool for me :(
    VrallyAuthor
    Up and Coming
    March 28, 2016
    Yes, just found the tool myself. (It is in OculusSDK\Tools folder if anyone else have the same problem)
    But it crashes for me as well.

    Tinkering at home right now and all my DK's are currently at work. So I have no way to check if my migration from 0.8 to 1.3 works.
    Inspiring
    March 29, 2016
    for me the tool crash when you select something, but if you re-run it you see that the "Debug HMD type" feild is still set to whatever you clicked (unles it's CV1. for CV1 it goes back to DK2, sadly.) and you can launch your own software without a rift attached

    Edit: Well, it doesn't seem that the runtime bother populating the "mirror texture" in this mode, so you can see how it actually renders to the headset, nor chek the values on the PerHud.

    I've remarqed that you need to "Press A" on the health and safety warning for this to work, but you can't do it in this mode. Pressing A on the Xbox controller doesn't do it (it just sends the input to the game itself)

    The problem itself is still interesting...
    CV1+Touch; Running on GTX980 - 4770K - 32GB DDR3 Developer at LIV
    Inspiring
    March 31, 2016
    Mirror textures worked with emulated DK2-DebugDevice in SDK 0.8