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Up and Coming
November 15, 2013

Esenthel Engine

Hi Guys!

Just to give some heads up:

Esenthel Engine - a cross platform (Windows, Mac, Android, iOS) next-gen computer game engine

See rendering presentation - https://www.youtube.com/watch?v=Q_CkLIzjj9Q
See editor presentation - https://www.youtube.com/watch?v=qFVNx5VXzEo

Will have full support for Oculus Rift in the coming days, devkit just arrived, now to add support for it :)

Thank you Oculus team!

    15 replies

    New Participant
    December 16, 2013
    Glad to see this. I've been keeping an eye on your engine for a couple years and have been impressed with the frequency you're doing updates. I was considering pestering you about Oculus support last year. Hoping to work with your engine when time permits.

    Do you have plans for Leap Motion and Razer Hydra?
    EsenthelAuthor
    Up and Coming
    December 23, 2013
    Hi,

    Thanks :)

    I've already seen one company using my engine with Leap Motion support.
    In my engine you can plugin external C++ headers and libraries, which means that you can easily use external libraries such as Leap Motion for example, if they do provide access via C++.

    Cheers
    Up and Coming
    December 24, 2013
    the demo was cool, but the head bob game me instant nausea (I've had my vr legs for a while but haven't used head bob as yet), you should make that optional. Also like cyber said you need a head/neck model as it's like it's currently just replacing the mouse as far as camera placement and orientation. also really didn't like the gun aiming with the rift (but that's probably just a personal preference other may see that as a natural thing I just don't like it). other than that would have been great explore further if it didn't mess with my head, the engine looks really nice.
    EsenthelAuthor
    Up and Coming
    January 18, 2014
    I recalled you were asking about the features in my engine
    And seeing as SMAA is in there, it makes me wonder what other awesome goodness is buried inside your engine...

    I've just redesigned my website, so you can see the list of all of them over here:
    http://www.esenthel.com/?id=feature_list
    :)
    EsenthelAuthor
    Up and Coming
    November 3, 2015
    Support for latest Oculus SDK / Runtime in the engine is now available.