Everything you wanted to know about simulator sickness
Hi folks,
I've been really curious about the incidence of simulator sickness, so I did some research into the history of simulator sickness and wrote up what I found here: http://www.twentymilliseconds.com/post/all-about-motion-sickness/
One thing I found from the quoted study was that Navy pilots who had adapted to one simulator (e.g. gotten their "VR Legs") would get sick again if they switched to a new simulator system. This would seem to imply that "VR Legs" would be specific to a given application, and users who are prone to simulator sickness might get sick all over again if they tried a new application. Does anyone have any data in this area for Oculus, anecdotal or more scientific?
I am always on the lookout for data points about sickness. If you've tested your application on users, and have any data on incidence of sickness (eyestrain, headache, nausea, etc), please let me know - I promise not to share the specifics, just report data in the aggregate.
Thanks!
Kevin
I've been really curious about the incidence of simulator sickness, so I did some research into the history of simulator sickness and wrote up what I found here: http://www.twentymilliseconds.com/post/all-about-motion-sickness/
One thing I found from the quoted study was that Navy pilots who had adapted to one simulator (e.g. gotten their "VR Legs") would get sick again if they switched to a new simulator system. This would seem to imply that "VR Legs" would be specific to a given application, and users who are prone to simulator sickness might get sick all over again if they tried a new application. Does anyone have any data in this area for Oculus, anecdotal or more scientific?
I am always on the lookout for data points about sickness. If you've tested your application on users, and have any data on incidence of sickness (eyestrain, headache, nausea, etc), please let me know - I promise not to share the specifics, just report data in the aggregate.
Thanks!
Kevin
