Exponential Smoothing & HydraDeck
Hey there.
I was wondering how could I go about implementing exponential smoothing for the Razer Hydras in Unity?
I am having jitter issues and I heard implementing a smoothing algorithm like this will help fix that problem.
Also for the HydraDeck implementation in Unity, does anybody know anything about jitter on the Razer Hydra in your hand. When the hand is stationary it jitters a bit and when I move it is very noticeable and I am quite certain it is something to do with the HydraDeck implementation the way it is calculating the hand moving with the camera.
Finally for HydraDeck, anybody know How I can make crouching a bit easier. Right now I have to lie on the ground to simulate a crouch in the game. Crouching down in real life only moves the camera down a small amount, maybe 1/5 of the way. Not sure how to fix it.
Appreciate any help
I was wondering how could I go about implementing exponential smoothing for the Razer Hydras in Unity?
I am having jitter issues and I heard implementing a smoothing algorithm like this will help fix that problem.
Also for the HydraDeck implementation in Unity, does anybody know anything about jitter on the Razer Hydra in your hand. When the hand is stationary it jitters a bit and when I move it is very noticeable and I am quite certain it is something to do with the HydraDeck implementation the way it is calculating the hand moving with the camera.
Finally for HydraDeck, anybody know How I can make crouching a bit easier. Right now I have to lie on the ground to simulate a crouch in the game. Crouching down in real life only moves the camera down a small amount, maybe 1/5 of the way. Not sure how to fix it.
Appreciate any help
