EyeToScreenDistance...
I was just wondering, if the HMD sends this data to EyeToScreenDistance in the info based on user adjustment realtime or is just a fixed value at present.
being it's used to calculate the FOV, is this something that has to be manually computed currently? also does the different lens types A,B,C get taken into account. at present the value is 0.041f and was just wondering. I don't have my rift yet but was curious about this, so I guess I'll find out when it gets here but was wondering if anybody had any info on it while I'm waiting.
being it's used to calculate the FOV, is this something that has to be manually computed currently? also does the different lens types A,B,C get taken into account. at present the value is 0.041f and was just wondering. I don't have my rift yet but was curious about this, so I guess I'll find out when it gets here but was wondering if anybody had any info on it while I'm waiting.
