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Up and Coming
June 26, 2014

First person avatar

I am sure this has been asked, but I can not find it anywhere. Has anyone posted a basic human avatar with instructions on how to put it into unity for the Rift? Just a basic look down and see you legs walking when you move. In the steam game "The Forrest" (sweet game BTW) is another example. I assume the user mounts the camera where the eye sockets or neckbone is located? Any advice would be greatly appreciated thanks!

    3 replies

    Up and Coming
    June 26, 2014
    I have a basic avatar set up, however, it doesn't move correctly since I'm lacking a kinematic / IK solution on the rig. You basically just parent the camera under the head, above the neck, in the avatar structure.

    Once I get the PrioVR, I'll be doing a "mocap" solution for avatar setups, or at least, thoroughly examining how the entire body reacts when you move your head certain directions / angles
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    Up and Coming
    June 26, 2014
    Awesome thanks for the advice! The PrioVR looks like it will make for a tight setup 8-)
    Intel Core i7-3820 OC@ 4.7 Ghz (Liquid-cooled) on ASUS Sabertooth X79 mobo 16 GB Quad Channel DDR 3 1600 Mhz with 250 gb SSD GTX 980 working with DK2 to make something great!
    Up and Coming
    June 26, 2014
    "3dvrmonster" wrote:
    Awesome thanks for the advice! The PrioVR looks like it will make for a tight setup 8-)


    Not really going to use it for gaming as I have back issues; however, it is B-A for using as a poor-man's mocap suit
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG