Flashing a warning when refresh-rate falls below 60FPS
When using the Rift and running new demos, I'm still get sick once in a while. Some demos are worse than others and it's hard to see what the actual reason for this is, but in most situations I suspect it's the FPS below a certain threshold. I'm not always sure which detail- & resolution settings are best for my machine and it's not very convenient trying to keep track of the framerate in these games when you just want to play them.
I thought it would be very very helpful if there was a convention to display a warning sign to the user if the framerate drops below a certain level. Similar how Quake used to display a network socket when the connection timed-out. This could perhaps be set customizable for the user or as a quality standard by Oculus VR.

If UDK, Unity and others would implement this, I'm sure that developers would pay more attention to this and it could help a lot of people avoid getting sick.
Curious about your thoughts....
I thought it would be very very helpful if there was a convention to display a warning sign to the user if the framerate drops below a certain level. Similar how Quake used to display a network socket when the connection timed-out. This could perhaps be set customizable for the user or as a quality standard by Oculus VR.

If UDK, Unity and others would implement this, I'm sure that developers would pay more attention to this and it could help a lot of people avoid getting sick.
Curious about your thoughts....
