Flickering Problem in Unity with Oculus Enabled
Hello devs, I am doing a game in Unity for Oculus Rift CV1. But I face some weird problem when VR is enabled. Mesh edges are flickering(juddering) and it becomes even worse when player moves. I am using Unity 2017.2 and latest Oculus SDK's OVRCameraRig in GTX 1070 with high 8x MSAA along with aniso.
RECORDED GAME FOOTAGE : https://www.youtube.com/watch?v=KpW95Y3Xdvc&t=45
FOOTAGE FOUND ON INTERNET SIMILAR TO MY PROBLEM FOR BETTER UNDERSTANDING : https://imgur.com/a/PYium
Why am I facing this problem even with high quality settings? Please do ask for details if u need any.
FYI :
* Using only Standard shader
* Tried enabling/disabling MipMaps
* Currently using FIlter Mode Kaiser, Trilinear, with aniso level 16.
RECORDED GAME FOOTAGE : https://www.youtube.com/watch?v=KpW95Y3Xdvc&t=45
FOOTAGE FOUND ON INTERNET SIMILAR TO MY PROBLEM FOR BETTER UNDERSTANDING : https://imgur.com/a/PYium
Why am I facing this problem even with high quality settings? Please do ask for details if u need any.
FYI :
* Using only Standard shader
* Tried enabling/disabling MipMaps
* Currently using FIlter Mode Kaiser, Trilinear, with aniso level 16.
