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Up and Coming
December 13, 2017

Flickering Problem in Unity with Oculus Enabled

Hello devs, I am doing a game in Unity for Oculus Rift CV1. But I face some weird problem when VR is enabled. Mesh edges are flickering(juddering) and it becomes even worse when player moves. I am using Unity 2017.2 and latest Oculus SDK's OVRCameraRig in GTX 1070 with high 8x MSAA along with aniso.

RECORDED GAME FOOTAGE : https://www.youtube.com/watch?v=KpW95Y3Xdvc&t=45

FOOTAGE FOUND ON INTERNET SIMILAR TO MY PROBLEM FOR BETTER UNDERSTANDING : https://imgur.com/a/PYium

Why am I facing this problem even with high quality settings? Please do ask for details if u need any.  

FYI : 
                                   * Using only Standard shader
                                   * Tried enabling/disabling MipMaps 
                                   * Currently using FIlter Mode Kaiser, Trilinear, with aniso level 16. 

2 replies

NirmlRjAuthor
Up and Coming
December 16, 2017
@imperativity thanks for the reply. I checked graphics drivers and it is up-to-date. What should I check in profiler?
NirmlRjAuthor
Up and Coming
December 19, 2017


@NirmlRj

You should run the profiler during the scene and save the file it generates. I would pay specific attention to GPU usage and any spikes that occur.

Profiler Data(runtime) Link :

 https://drive.google.com/file/d/1EQeRT3O-tLmBS7Y9nJAz4sEQERlTVgwk/view?usp=sharing