FOV in game?
Actually I just received my rift, and I can see there is three sets of lenses.
Each set give us a different FOV.
(Lets forget the stereoscopy here, and imagine we have just one eye/image)
But the Final FOV we see, is supposed to be the restitution of internal camera (with a fov too) right ?
So does it means that when my Fov in game is 90degree (most case scenario) There will be some stretching (before distorsion) of the image so it can ben displayed inside the rift on a 110 degree FOV ?
In my Opinion each image perceived with eye inside the rift, should have the same FOV than the image captured by the "virtual camera" representing the eye ingame.
So every size is respected And every rotation too.
I really cant figure how a fixed FOV inside the game can be used with 3 diferents lens/FOV without perceiving the shapes and size modified..
Each set give us a different FOV.
(Lets forget the stereoscopy here, and imagine we have just one eye/image)
But the Final FOV we see, is supposed to be the restitution of internal camera (with a fov too) right ?
So does it means that when my Fov in game is 90degree (most case scenario) There will be some stretching (before distorsion) of the image so it can ben displayed inside the rift on a 110 degree FOV ?
In my Opinion each image perceived with eye inside the rift, should have the same FOV than the image captured by the "virtual camera" representing the eye ingame.
So every size is respected And every rotation too.
I really cant figure how a fixed FOV inside the game can be used with 3 diferents lens/FOV without perceiving the shapes and size modified..
