FPS capped at 37
I'm developing a program that uses so intensive graphics that it can't hit stable 75 FPS except in menus etc. My undestanding is that in that case the device's vsync causes it to render at 37 FPS which I'm observing. However, if I disable the device's vsync (ovrHmdCap_NoVSync) the FPS is still capped at 37 in performance intensive parts but hits 75 in menus etc. I'm using SDK 0.6.0.0, desktop computer with NVIDIA 970 and direct display mode. I'm wondering if this is a known problem or if I'm doing something wrong.
