FPS integration tech.
This is my idea.
I have designs for a controller that is made for first person shooters using the Oculus Rift. The controller is lightweight, wireless, and ergonomically designed after a rifle without any nonfunctional bulk. It will possess all of the funtional controls of a standard gaming console controller, which will be accessible from where the user would normally hold on to a rifle. The controller will contain sensor(s) within it that will transmit and mirror is movements into the game as if you were holding a real rifle while wearing the Rift. A directional joypad will be located just above the forward grip to allow for general movement controls such as forward, back, directional facing (left, right). Triggers and bumpers as well as the standard (A, B, X, Y, Xbox) buttons for example are readily accessible from the standard controller purchase. Aiming and looking around in the game are products of the integration of the headset movement and the virtually referenced controller/rifle movements transelated into the game. Bringing your controller up to your shoulder will allow you to aim down the sights just as you would aim a real rifle. The movement of the headset will be tracked independently from the movement of the rifle to a degree. This will create a realistic sense of control over your ingame weapon. You will be able to look down your sights as you would a real rifle and be able to quickly aim at any target within your field of view using the headset and rifle in conjunction. turning to face another direction will be controlled with the forward joypad. This will not however at anytime hinder the headset or rifle from independently looking aiming in the desired direction in your current field of view. Essentially this will be eliminating the right joystick which is traditionally used for looking and aiming, which will now be accomplished by aiming your rifle in conjunction with your headset. Think of it like holding a real rifle in your hand and using it as your would have to in order to look down the sights. Firing your weapon from the hip can still be accomplished because the movements of the controller/rifle are independently tracked within the game. Actually moving forward, backward or turning to face an opposite direction or field of view will be handled with the forward grip's joypad. I have specific designs and descriptions on the controller and how everything will function within a game.
I have designs for a controller that is made for first person shooters using the Oculus Rift. The controller is lightweight, wireless, and ergonomically designed after a rifle without any nonfunctional bulk. It will possess all of the funtional controls of a standard gaming console controller, which will be accessible from where the user would normally hold on to a rifle. The controller will contain sensor(s) within it that will transmit and mirror is movements into the game as if you were holding a real rifle while wearing the Rift. A directional joypad will be located just above the forward grip to allow for general movement controls such as forward, back, directional facing (left, right). Triggers and bumpers as well as the standard (A, B, X, Y, Xbox) buttons for example are readily accessible from the standard controller purchase. Aiming and looking around in the game are products of the integration of the headset movement and the virtually referenced controller/rifle movements transelated into the game. Bringing your controller up to your shoulder will allow you to aim down the sights just as you would aim a real rifle. The movement of the headset will be tracked independently from the movement of the rifle to a degree. This will create a realistic sense of control over your ingame weapon. You will be able to look down your sights as you would a real rifle and be able to quickly aim at any target within your field of view using the headset and rifle in conjunction. turning to face another direction will be controlled with the forward joypad. This will not however at anytime hinder the headset or rifle from independently looking aiming in the desired direction in your current field of view. Essentially this will be eliminating the right joystick which is traditionally used for looking and aiming, which will now be accomplished by aiming your rifle in conjunction with your headset. Think of it like holding a real rifle in your hand and using it as your would have to in order to look down the sights. Firing your weapon from the hip can still be accomplished because the movements of the controller/rifle are independently tracked within the game. Actually moving forward, backward or turning to face an opposite direction or field of view will be handled with the forward grip's joypad. I have specific designs and descriptions on the controller and how everything will function within a game.
