Fully block oculus position tracking
Hi, I have a bit of a problem. I don't know why, but I can't prevent the cv1 to do things that I don't want. I have a set up where I have 12 motion tracking camera and I've put some markers on the cv1. In my code, wich is write for unity, I have check the box for not using the position in rift utilities, i've even set it up in the code to be always false. I've created a method that remove all position change made to the head from the oculus utilities, but the headset continues to place itself where ever he wants in my game at the start of the game. I'm able to replace it using some offset that I can control, but it's not even the same values eaxh time I start the game. also, the recenter pose doesn't place the headset really facing front, sometimes, when I use recenter, the headset set up himself facing left or right or even backwards.
My question is, Is there a way to conpletely ignore the cv1 position tracking like it could have been done with the dk2? Because i'm out of solutions for now.
Thank you
My question is, Is there a way to conpletely ignore the cv1 position tracking like it could have been done with the dk2? Because i'm out of solutions for now.
Thank you
