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Up and Coming
January 12, 2016

Future Laptop support?

Any news on whether SDK 1.0 works on laptops? if not are there any plans to support laptops in the future?

If anyone knows of ways to get it working please let me know. I would like to be able to demo with my laptop.

    19 replies

    Inspiring
    January 12, 2016
    Laptops are not currently supported, and it's unlikely they will be supported in the near term.
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    New Participant
    January 12, 2016
    I have a MSI GT70 with a 880m and I am running the DK2 just fine. I might need to drop the graphics quality for some experiences but thats ok with me.
    Up and Coming
    January 12, 2016
    There is no way to know whether a specific laptop model will work short of trying it out, so if you are buying a new one expect to return a few. Specific laptop designs and chipsets have compatibility problems. Also, its possible that there might be specific problems with the consumer rift that don't affect the DK2. Its all at your own risk, unless you see some "works with Oculus" badge on the packaging, which nVidia mentioned would happen at some point.
    New Participant
    January 13, 2016
    The thing i don't understand is that my oculus worked on my laptop before.. but now it doesn't that doesn't seem like a hardware issue.
    Inspiring
    January 13, 2016
    Older Oculus software was very very different to how it works now.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Mars3DAuthor
    Up and Coming
    January 13, 2016
    "joeyenfield" wrote:
    I have a MSI GT70 with a 880m and I am running the DK2 just fine. I might need to drop the graphics quality for some experiences but thats ok with me.


    Interesting, did you have to make any configuration changes? I think the GT70 has optimus so I am surprised it works.

    I am going to try this workaround
    https://www.reddit.com/r/oculus/comment ... th_sdk_07/
    Mars3DAuthor
    Up and Coming
    January 13, 2016
    "cybereality" wrote:
    Older Oculus software was very very different to how it works now.


    It would be good if the extended mode was re-introduced for developers in the interim, while the software/hardware situation for laptop support is sorted out. (I'm assuming extended mode worked on laptops). I know that hardware changes are most likely required on the NVidia/Intel side but until they make the changes necessary we need a solution.
    Inspiring
    January 13, 2016
    Extended Mode is not coming back. Sorry.
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    Inspiring
    January 26, 2016
    If it is due to the GPU cards needed, its not impossible to use an eGPU

    I did this for my DK2, and macBook Pro (see link in my signature)


    Perhaps it will work (or not) , guess it depends on what about Laptops does not work.

    (BTW my thread uses a Mac, which Oculus have clearly pointed out Apple will not be supported in the future. So at least start with a windows setup)


    -P
    Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349
    Up and Coming
    January 29, 2016
    Because thunderbolt 3 beta support exist for GTX graphics cards I think Oculus is working w/ them for people to be able to experience VR w/o having to have a Windows PC. Apple has Thunderbolt 3.0 on their latest devices I think and once they release new Apple desktops w/ 970 GTX or higher support should be massive. Bringing the Apple people on board for VR would be great. If their talent out weighs all potential Windows development people then it could be cool to port all the apps they make for Windows even if we took a slight percentage lose for it not being native after heavy optimized coding than have nothing at all.

    I mean, we could just get another hard drive for dual boot selection on an Apple OS if it comes to that. Some good Apple apps cannot be seen for Windows. Can't even use commerical airline pilot software on Windows, Apple only.
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