Getting acceleration at better than 60hz?
Working on some demos with the rift again now that we have raw acceleration data (thanks 0.2.5!) but I'm getting capped with orientation at 60hz. Is there a way to uncap that if I build a custom version of LibOVR? I've looked around a bit in the project but C++ isn't my strongest language.
At only 60hz a lot of interesting acceleration data is dropped, it's making for lots of false negative results and there doesn't seem to be much I can do about it when I look at the raw data. I've got a workaround that I can use for the moment (keep an eye on the user interface section in the next couple of days...) but I'd really prefer to have lots more acceleration data!
At only 60hz a lot of interesting acceleration data is dropped, it's making for lots of false negative results and there doesn't seem to be much I can do about it when I look at the raw data. I've got a workaround that I can use for the moment (keep an eye on the user interface section in the next couple of days...) but I'd really prefer to have lots more acceleration data!
