Getting Started Casual Advice, and a question about the demo
Hi, new developer here.
I've worked primarily in mobile games for the past 5 years as an artist/technical artist.
I just got the DK2 kit a couple weeks ago, but only had the opportunity to set it up last weekend.
I've installed everything, and I can run the demos and get full featured VR, and I'm amazed about the possibilities.
I'm reading through the guides now, and I've built some of the samples from the SDK. When I've done that, I'm going to start working on a project in Unity.
I just wanted to check in and say hello to the board, talk to some developers about some of the questions I have, and basically join this community.
My first question is whether there's any sort of capabilities in the Win_OculusUnityDemoScene to disable the SDK distortion rendering so I could see what the scene would look like if the screen were projecting the original flat renderings.
I'm still just sort of wrapping my head around some of the higher-level concepts of how the OVR works, and I'm very curious what it would be like to be able to switch between the before and after of that system.
My goal is to create a compelling interactive prototype by the GDC, so I don't have much time to get up to speed. If anyone wants to share some of the things they did to figure out how to develop on this platform, I'd love to hear your opinions.
Also, I'd be interested in brainstorming ideas and open to a collaborative project if anyone was interested in partnering up for something more substantial. Either way, I find it helps me thing to talk to other people about this sort of stuff.
I've worked primarily in mobile games for the past 5 years as an artist/technical artist.
I just got the DK2 kit a couple weeks ago, but only had the opportunity to set it up last weekend.
I've installed everything, and I can run the demos and get full featured VR, and I'm amazed about the possibilities.
I'm reading through the guides now, and I've built some of the samples from the SDK. When I've done that, I'm going to start working on a project in Unity.
I just wanted to check in and say hello to the board, talk to some developers about some of the questions I have, and basically join this community.
My first question is whether there's any sort of capabilities in the Win_OculusUnityDemoScene to disable the SDK distortion rendering so I could see what the scene would look like if the screen were projecting the original flat renderings.
I'm still just sort of wrapping my head around some of the higher-level concepts of how the OVR works, and I'm very curious what it would be like to be able to switch between the before and after of that system.
My goal is to create a compelling interactive prototype by the GDC, so I don't have much time to get up to speed. If anyone wants to share some of the things they did to figure out how to develop on this platform, I'd love to hear your opinions.
Also, I'd be interested in brainstorming ideas and open to a collaborative project if anyone was interested in partnering up for something more substantial. Either way, I find it helps me thing to talk to other people about this sort of stuff.
