Ghosting in Roll-A-Ball
I'm currently working through the Roll A Ball tutorial, and I'm noticing that with VR enabled in the CV1 headset, I'm seeing quite a bit of ghosting when the ball speeds up. Is this due to being locked at 90fps or something else? Unity 5.5
I can provide an exe to reproduce what I'm seeing if that's allowed.
I can provide an exe to reproduce what I'm seeing if that's allowed.
