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October 28, 2014

GLFW fullscreen monoscopy

Reposting since I didn't get any responses in community support.

I'm writing a simple demo targetting 0.4.3 using GLFW3 and running on Mac OS. The demo is working perfectly in windowed mode, but I noticed that things seemed a bit flat when I went fullscreen on my DK2. I discovered that the SDK distortion system is only using the left eye framebuffer, so there is no stereoscopic effect. However, this only happens in full screen. If I view it in a window it works fine. Does anyone know why this would be happening?