Global HUD Overlay (released in Oculus Showcase forum)
Hi all.
I have been thinking. When you play a game on the Oculus Rift, you enter another world. (That is kind of the whole point!) But this means you are likely to miss important things going on in the real world. Like bed time. Or a person at the door. Or even someone in the room with you, tying your shoes together.
So I am thinking about putting together a simple application to overlay information onto the screen of the Oculus Rift. For example, you could have the current time of day at the edge of your vision so you don't have to take off the rift to glance at the clock. Or you could plug in a USB or network camera and have a live video thumbnail appear for a few seconds when motion is detected. All of this without interrupting whatever you were doing (as long as whatever you were doing was in windowed mode!). The only part of this that I expect to be really tricky is handling the Rift's optical distortion for the individual elements that make up the HUD.
Before I get started I'd like to gauge the interest. Is this a good idea? A bad idea? Any suggestions?
Perhaps this type of thing has already been built and I should learn to search better?
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Update: Version 1.0 is finished. http://developer.oculus.com/forums/viewtopic.php?f=28&t=2070
I have been thinking. When you play a game on the Oculus Rift, you enter another world. (That is kind of the whole point!) But this means you are likely to miss important things going on in the real world. Like bed time. Or a person at the door. Or even someone in the room with you, tying your shoes together.
So I am thinking about putting together a simple application to overlay information onto the screen of the Oculus Rift. For example, you could have the current time of day at the edge of your vision so you don't have to take off the rift to glance at the clock. Or you could plug in a USB or network camera and have a live video thumbnail appear for a few seconds when motion is detected. All of this without interrupting whatever you were doing (as long as whatever you were doing was in windowed mode!). The only part of this that I expect to be really tricky is handling the Rift's optical distortion for the individual elements that make up the HUD.
Before I get started I'd like to gauge the interest. Is this a good idea? A bad idea? Any suggestions?
Perhaps this type of thing has already been built and I should learn to search better?
---------------------------
Update: Version 1.0 is finished. http://developer.oculus.com/forums/viewtopic.php?f=28&t=2070
