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Inspiring
March 28, 2016

Glory galore, OVR.h is missing at the new SDK

what a start! will i do instant reverse engineering like i did the previous months with the OVR-SDK, or will a integrate the vive better. i guess i will have lots of fun with my vive and check back in some days...

    2 replies

    kojack
    Honored Contributor
    March 29, 2016

    Here's the entire contents of ovr.h from the 0.8 sdk:


    /********************************************************************************//**

    \file OVR.h

    \brief The main public interface to Oculus for C++ Developers.

    \copyright Copyright 2015 Oculus VR, LLC All Rights reserved.

    *************************************************************************************/



    #ifndef OVR_h

    #define OVR_h



    #include "OVR_Version.h"

    #include "OVR_CAPI.h"



    /* The following includes are deprecated from this location and will be removed from a future version of this library. */

    #include "Kernel/OVR_Types.h"

    #include "Kernel/OVR_RefCount.h"

    #include "Kernel/OVR_Std.h"

    #include "Kernel/OVR_Alg.h"

    #include "Extras/OVR_Math.h"



    #endif

    5 of those includes are depreciated. So all it does is include two headers.


    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    Inspiring
    March 29, 2016
    Thank you, I also just restored it in GIT :) And no, you still need the deprecated files if you use OVR::Quatf, but I see I can remove them. Anyway, thx.