Guardian system and seated experiences
With the release of Touch last week, I'm running into an issue with my seated app when building against the 1.10 runtime. Consider a person that has their sensors placed on their desk. They have set up Guardian for when they are doing standing, room-scale type applications, and note that the location of their desk is not a safe area. However, for seated applications, the Guardian system will still be running. So now when they are seated, at the edge of the safe area, the guardian system will be active, resulting in the user always seeing the cyan mesh. This is extremely distracting.
Is it possible to have some kind of way to switch the Guardian system on/off depending on whether we are supporting Touch or are a seated experience? Or at least to have some way to tell the Guardian system when we are seated and when we expect the person might be moving around? Right now the only option to disable Guardian comes from the user themselves, and it's a global setting.
Is it possible to have some kind of way to switch the Guardian system on/off depending on whether we are supporting Touch or are a seated experience? Or at least to have some way to tell the Guardian system when we are seated and when we expect the person might be moving around? Right now the only option to disable Guardian comes from the user themselves, and it's a global setting.
