Half your rendering load?
Following the "eye-Patch" discussion on Reddit, I made a suggestion that could either be genius or simply nausea inducing.
Rendering two view points each time to update the screen is very process intensive.
So why just don't? Only render one eye and then the other. Think of it as "Asynchronous Low Persistence"
Every frame you send, you only render one eye and the other one is left black.
In the next frame, you render the view point of the other eye.
Obviously, this would only work at 75fps.
Please don't reply to this post with opinions on why you think it wont work.
I'd be interested to see if someone could implement and test this theory.
Rendering two view points each time to update the screen is very process intensive.
So why just don't? Only render one eye and then the other. Think of it as "Asynchronous Low Persistence"
Every frame you send, you only render one eye and the other one is left black.
In the next frame, you render the view point of the other eye.
Obviously, this would only work at 75fps.
Please don't reply to this post with opinions on why you think it wont work.
I'd be interested to see if someone could implement and test this theory.
