Handling OnSize() (OculusSDK 0.3.1 Preview, CAPI interface)
Hi,
Has anyone figured out what the least amount of work is that should be done implementing OnSize() in a windowed environment (not fullscreen). The texture size shouldn't change, I would think, because that is based solely on the field of view (leaving aspect ratio out for the moment). But the ovrGLConfig struct, with cfg.OGL.Header.RTSize does. Do I have to call ovrHmd_ConfigureRendering(...) again?
Thanks,
Daniel
Has anyone figured out what the least amount of work is that should be done implementing OnSize() in a windowed environment (not fullscreen). The texture size shouldn't change, I would think, because that is based solely on the field of view (leaving aspect ratio out for the moment). But the ovrGLConfig struct, with cfg.OGL.Header.RTSize does. Do I have to call ovrHmd_ConfigureRendering(...) again?
Thanks,
Daniel
