Skip to main content
Up and Coming
April 28, 2014

Handling OnSize() (OculusSDK 0.3.1 Preview, CAPI interface)

Hi,

Has anyone figured out what the least amount of work is that should be done implementing OnSize() in a windowed environment (not fullscreen). The texture size shouldn't change, I would think, because that is based solely on the field of view (leaving aspect ratio out for the moment). But the ovrGLConfig struct, with cfg.OGL.Header.RTSize does. Do I have to call ovrHmd_ConfigureRendering(...) again?

Thanks,
Daniel

    1 reply

    Inspiring
    April 28, 2014
    Currently you will have to reconfigure the rendering by calling ovrHmd_ConfigureRendering().
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV