HDR Submits
Does anyone have a code snippet or example of using OVR_FORMAT_R11G11B10_FLOAT? I've been experimenting and can't get anything beyond the sample OVR_FORMAT_R8G8B8A8_UNORM_SRGB types to work...am I missing something? I use DXGI_FORMAT_R11G11B10_FLOAT for my desktop rendering so my shaders etc are good for HDR but I simply can't seem to pass them to the Rift...
Thanks
Thanks
