head tracking movements too small
Hi Everyone, I'm just about to start developing a musical instrument in VR, using leap motion to get hand pose.
I also want to overlay VR info on top of physical knobs/slider controllers (so that people will know where they are and what they do).
Something I've noticed about the leap VR demos, Tuscany demos, Unity and HL2 is that my head tracked movements come out smaller in the virtual world than in real life... is there a good reason for this? Helps with feelings of stability perhaps? Can I assume I will be able to correct this in my code?
It's not usually a problem, but for augmented reality stuff it means the real world shifts by different amounts and I want it to line up perfectly.
Cheers!
Rob
I also want to overlay VR info on top of physical knobs/slider controllers (so that people will know where they are and what they do).
Something I've noticed about the leap VR demos, Tuscany demos, Unity and HL2 is that my head tracked movements come out smaller in the virtual world than in real life... is there a good reason for this? Helps with feelings of stability perhaps? Can I assume I will be able to correct this in my code?
It's not usually a problem, but for augmented reality stuff it means the real world shifts by different amounts and I want it to line up perfectly.
Cheers!
Rob
