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Participant
November 4, 2015

Help me troubleshoot this distortion

So I am working on an app using a custom engine integration with the Oculus 0.5.0 SDK on Mac OS X.
It's working well, except I'm getting a distortion effect that's making it very hard to read text.
Solid lines look like dancing dashed lines and details are overall grainy and jittery.

Example image:



Left side is the image in VRDesktop, right side is in my app



What is likely to be the cause here?

    2 replies

    Up and Coming
    November 5, 2015
    The difference could be high quality distortion mode, but it could also just be texture sampling. You should ensure that you are generating a mip map chain and that you have enabled anisotropic filtering.
    CindoriAuthor
    Participant
    November 5, 2015
    Thanks! I was certain sampling and filtering was correct because it looks fine in a non-rift view, but it seems the Rift-mode enhances the jagged edges and taking a closer look it seems this was the issue all along.