Solved
Help needed
So I've been working with DirectX and the oculus sdk in visual studio. I have worked with directX before and understand how to render with it. So I went about looking at the sample projects. I have built the simple room sample and it works fine. I then wrote my own program to try an mimic the sample. I've followed the sample from start to finish just structured it slightly different and it wont render properly. I get a while hourglass symbol in the lower right, I'm so stumped as to why its not working I'm not even trying to render an object . All I'm doing is clearing the render targets, commiting the textures for both eyes, creating the layer and submitting the frame. If some kind soul could offer suggestions I would most appreciate it.
