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Participant
February 17, 2014

Help with DIY Oculus Rift

Hi all,
I'm thinking of making yet another DIY oculus rift. I've seen this post : http://www.roadtovr.com/build-your-own-diy-oculus-rift-guide/
He uses a dedicated board(Hillcrest Freespace FSRK-USB-2 IMU) similar to the one used in oculus rift. I want to use a gyro sensor coupled with Arduino connected to PC for tracking.
I can make a program that can maybe calibrate and scale gyro sensor data, but what API/software do I use to send the sensor data to a VR-enabled game? Can I use the Oculus Rift SDK? Vireio Perception 2.0 seems like an open-source option for what I want, but I'm not sure if it does what I want or how to do it.

If anyone has attempted this or knows how to do it, can you please point me in the correct direction?

-Antzy

    4 replies

    Up and Coming
    February 17, 2014
    I can't help you, but i'm just wondering; You want to do this as a goal or to save money?
    AntzyAuthor
    Participant
    February 17, 2014
    Mostly as a goal to make something new and learn along the way, put it up as open-source, and maybe help create a platform for others in the future. If I can somehow save money in the process, I don't really mind... ;)
    Participant
    February 20, 2014
    lol. I read the title as "DUI Oculus Rift". Now that would have been interesting. XD
    Up and Coming
    February 22, 2014
    "Antzy" wrote:
    He uses a dedicated board(Hillcrest Freespace FSRK-USB-2 IMU) similar to the one used in oculus rift. I want to use a gyro sensor coupled with Arduino connected to PC for tracking.
    Or you could build an Adjacent Reality tracker. Some references :
    - Adjacent Reality
    - The Adjacent Reality open source wireless head/hand Tracker
    - Former Apple Talent Developing Oculus Rift Headtracker, “9 DOF” and 760Hz Gyro Sampling