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Inspiring
June 5, 2014

Helpful Guides?

I am a somewhat newer programmer looking to get into developing in Unity. I was wondering if anyone knows of any good guides to creating a VR game form the ground up in Unity. I have a DK2 coming and am looking to get into Unity and want to make some test stuff for my OR. Any advice?

    6 replies

    Inspiring
    June 5, 2014
    Even though this book is a little old now (for Unity 3) I think it was top notch:
    http://www.amazon.com/Development-Essentials-Community-Experience-Distilled/dp/1849691444

    Here is another one that is decent (and more recent):
    http://www.amazon.com/Beginning-Game-Development-Unity-All-/dp/1430248998

    If you are total beginner (limited coding experience) this is an OK introduction to C#:
    http://www.amazon.com/Learning-Developing-Games-Unity-Beginners-ebook/dp/B00FFUL9LY

    This one is more of an overview, not great but a quick read:
    http://www.amazon.com/Unity-Fundamentals-Started-Making-Games-ebook/dp/B00H47KIDG
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    ShpinxisAuthor
    Inspiring
    June 6, 2014
    Thanks. Anything that is tailored specifically towards VR?
    Inspiring
    June 6, 2014
    Unfortunately there are not many modern books about VR development.

    Seeing all the action with VR these days, I'm sure that won't be a problem for long.
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    Inspiring
    June 6, 2014
    "cybereality" wrote:
    Unfortunately there are not many modern books about VR development.

    Seeing all the action with VR these days, I'm sure that won't be a problem for long.


    :roll:

    Oculus Rift in Action is a book on developing software for the Rift. Chapter 12 is devoted to Unity, although it does assume some knowledge of the Unity platform. Currently the book is unreleased but is available through the Manning Early Access Program and the Unity chapter is one of those currently available for download.

    The author of the chapter has also written a blog post on Unity and the Rift: http://rifty-business.blogspot.com/2014/04/unity-pro-4-using-ovrcameracontroller.html
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action
    Inspiring
    June 6, 2014
    @jherico: Sorry, I didn't think your book was finished yet or I would have mentioned it.
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    Inspiring
    June 6, 2014
    "cybereality" wrote:
    @jherico: Sorry, I didn't think your book was finished yet or I would have mentioned it.


    It's not finished, but you can buy it and read the unfinished parts as they're produced.
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action