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Up and Coming
February 16, 2016

Higher level C++ API for Oculus SDK?

Thanks for all the feedback on the scripting language for VR. I did try them all (including SecondLife) but unfortunately they all have some performance issues.

I started working with the Tiny Room demo and actually it works great. I was able to build a lot of the things that I want and was very happy with the FPS rates (judder doesn't make me sick, but it just exhausts me and feels awful).

I was starting to write a bunch of code to do higher level tasks (geometric objects, text, input, etc) but wanted to check to see if anyone had started an API like that or even just more example code.

Cheers

    22 replies

    Up and Coming
    February 23, 2016
    Yeah, I think there will still be a bottleneck on the data pipe between the CPU/RAM/Disk and the GPU. My guess is that this is where a lot of the hardware / API optimizations will come in. I'm also not sold that Nvidia will buy into Vulkan as much as folks think they will.

    But, I'd love to be proven wrong of course.
    Up and Coming
    March 1, 2016
    "blazespinnaker2" wrote:
    Thanks. I need something more directX however. Looking for very bare metal.

    First you say that you want a high level C++ API, then you say you need DX bare metal. :roll:

    I don't know you exact what kind of data you are striving to visualize, but OpenSceneGraph (osg) has been used for massive data visualizations before. For example, this real-time fly-though of a 22 GB dataset of LIDAR point data:
    https://www.youtube.com/watch?v=1SB8JEA9BXw

    Big enough for you? ;)