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New Participant
March 31, 2017

How can I get the swapchain for saving frames to texture2d

I want to save frames from CV1 to d3d11 Texture2d. How can I access the swapchain? What process generates resulting post--processed image for CV1 display (What process performs resulting present function)?  


Thanks!

1 reply

slavikoidAuthor
New Participant
April 6, 2017
Thanks for reply! I want to get a resulting texture from external process while playing any game. I am not sure I am able to hook MonoBehaviour.OnRenderImage and not sure that these methods are called every time frame is rendered... Am I wrong?