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Inspiring
March 24, 2015

How do I get Razer Hydras working with Unity 5 in Mac OS?

I'm using the Sixense plugin from the asset store.

I found the Mac version on this page: http://sixense.com/unity-plugin

There are no instructions for the file. I'm not sure what to do with it.

I imported the .bundle file into my Unity project into the plugins folder.

When I press play I get the following errors:

Couldn't open Assets/Plugins/sixense.bundle/Contents/MacOS/sixense, error: dlopen(Assets/Plugins/sixense.bundle/Contents/MacOS/sixense, 2): no suitable image found. Did find: Assets/Plugins/sixense.bundle/Contents/MacOS/sixense: mach-o, but wrong architecture

DllNotFoundException: Assets/Plugins/sixense.bundle/Contents/MacOS/sixense
SixenseInput.Start () (at Assets/SixenseInput/Scripts/SixenseInput.cs:246)

DllNotFoundException: Assets/Plugins/sixense.bundle/Contents/MacOS/sixense
SixenseInput.IsBaseConnected (Int32 i) (at Assets/SixenseInput/Scripts/SixenseInput.cs:223)
SixenseInput.Update () (at Assets/SixenseInput/Scripts/SixenseInput.cs:300)


What should I do?

Is there anyone here who has the Hydras working in Mac OS in Unity 5?

    3 replies

    Inspiring
    March 25, 2015
    I'm not sure if there's a 32bit editor out for mac, but if so give that a shot. I've been having a lot of issues with x86 plugins not being found since upgrading to unity 5 and they were all solved by not using the x64 editor
    New Participant
    March 25, 2015
    Unity3D 5 doesn't currently have a 32bit editor for Mac (http://docs.unity3d.com/Manual/UpgradeGuide5-Plugins.html). You will have to Build your game to be able to test functionality with the Hydra. There is a Development Build and Script Debugging option that should still let you debug.
    JoseAuthor
    Inspiring
    March 26, 2015
    Thank you MikeF and rbloomdale

    I tried making a build, but it wouldn't work. I might try reverting back to Unity 4 and an old sixense sdk from backups. Or I might have to just wait for the Stem VR SDK.