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February 2, 2017

How do I render Oculus Touch controllers in-game in Unity?

Hello,

I'm trying to render the oculus touch controllers in-game with a model alias. In SteamVR this behavior happens automatically, but I cannot find anything in the OVR SDK documentation to indicate a built-in way to do this with oculus. I tried setting a mesh filter and renderer on the LeftHandAnchor and RightHandAnchor objects, but the model renders in the wrong place, though it does appear to movement track properly. 

Does anyone have any advice? The Left and RightHandAnchor objects aren't even documented in the sdk guide :/