How does the image appear far away inside the Rift
Of all the amazing things this device does and of all the technical details behind it and how they work that I know one thing I've never actually been able to wrap my head around is how the reality inside the Rift (especially the DK2) 'fits', how does a wall for example feel further away than the screen inside the unit? I know it has something to do with the lenses but that doesn't really answer it for me.
Another bonus question is I am super sensitive to flicker, yet I don't see any in the Rift and low persistence is 'on' how does that work without visible flicker at 75hz?
Even if I close one eye and loose the stereo 3D effect things still appear to scale and at the right distances rather than right up in my eye/face. I tried one of those Google cardboard devices and things still felt 'really close'
Another bonus question is I am super sensitive to flicker, yet I don't see any in the Rift and low persistence is 'on' how does that work without visible flicker at 75hz?
Even if I close one eye and loose the stereo 3D effect things still appear to scale and at the right distances rather than right up in my eye/face. I tried one of those Google cardboard devices and things still felt 'really close'
