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New Participant
March 12, 2015

How to Control FPS?

I would like to control FPS of my application.
I have found that that Oculus SDK has ovrFrameTiming ovrTiming;. However, it seems like it's member deltaSeconds does not exactly provide the timing I need.

The smallest value I get from deltaSeconds is 0.15. Does it mean that my FPS is so low, or am I doing something wrong?
Could anyone please explain me how to control framing? Or show me the project that implements FPS control? :roll:

Regards.

    1 reply

    Inspiring
    March 23, 2015
    What exactly are you trying to do? By default the Rift has VSync enabled so it caps to 75fps which should be your minimum for smooth experience. Capping/controlling FPS doesn't really make sense here unless you want to disable VSync for some reason.