How To Disable Eye To Neck Distance in Unity
Hello,
i am using the OVRCameraRig in my Avatar, but on rotating the oculus the Left/Center/RightAnchor is rotating around some invisible neck anchor in a very strange way.
I've tried to Disable Personalized Rendering For This Eye Position in the Oculus Configuration Utility but this setting has no effect in Unity. I can minimize this rotation behavior by decreasing the horizontal an vertical Eye to Neck Distance to 10,0mm but it is still there.
Is there a way to disable the neck model of the oculus?
I've tried to overwrite the Eye To Neck Distance to 0.0f in the OVR-Scripts but these class members are all read-only.
Thanks for your help!
i am using the OVRCameraRig in my Avatar, but on rotating the oculus the Left/Center/RightAnchor is rotating around some invisible neck anchor in a very strange way.
I've tried to Disable Personalized Rendering For This Eye Position in the Oculus Configuration Utility but this setting has no effect in Unity. I can minimize this rotation behavior by decreasing the horizontal an vertical Eye to Neck Distance to 10,0mm but it is still there.
Is there a way to disable the neck model of the oculus?
I've tried to overwrite the Eye To Neck Distance to 0.0f in the OVR-Scripts but these class members are all read-only.
Thanks for your help!
