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Up and Coming
March 30, 2016

How to disable the health and safety warning for development purposes in 1.3?

Is there a registry hack or similar since the option is no longer available in the settings panel it seems?

    48 replies

    Up and Coming
    June 23, 2016
    I updated to Unity 5.4.0b21 and it seems to run and respond to head tracking even when it wants to show the HSW. My main problem is really that I get the HSW all the time; at least 5 or more times a day. I have another system with a another Rift that is not primarily used for development and I get the HSW there fairly often as well so I don't think there's anything wrong with my machine. I'm reminded of those car navigation systems which refuse to give you directions until you've acknowledged the warning about how the manufacturer is not liable if it tells you to drive down some train tracks and you get hit by a train or something. Solid advice but ultimately it does little to protect the manufacturer from liability and it's just super annoying to the driver.
    June 23, 2016
    I also am having a problem where sometimes the warning screen renders incorrectly and I can't see the button.  What I see is a chunk of the scene clipped against a camera frustum pointing in some random direction and black everywhere else.  Head tracking works but the content doesn't update and I can't see the button.  So I can't get through it to our application at all until I reboot or something (it stops doing this behavior at some point). 
    New Participant
    August 31, 2016
    I'll bump this thread. I am doing an installation where people can choose any of 4 Rifts to enjoy the experience. So the app has to run all day. It seems that when the HMD is not used for 10-20 minutes the timer for the health and safety warning kicks in and crashes the running app.

    So does this mean that a CV1 is officially not able to run an app all day autonomously? This would be a MAJOR showstopper for us, two weeks before the exhibition open officially. While i am reading many people asking about the health and security scene i have never read any official response from Oculus.

    I don't want to get rid of it per se, i just don't want it to appear while my app is running and the HMD is not used. Any help appreciated.
    Inspiring
    August 31, 2016
    Sorry, the Health and Safety warning cannot be disabled. However, it should not crash the running app. If it is doing that, there is a bug somewhere.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    August 31, 2016
    I agree as a user, i would love to disable that piece of crap ( sorry, could not resist ), but as a developer, there is no reason to not handle error messages from ovr_submitFrame, unless you like to crash :)
    New Participant
    August 31, 2016
    The point is not so much that i want to disable it, my question was more what to do about these crashes/spherical environment disappears while only a frozen image of the last frame is seen on a plane, Oculus waiting cursor in the image... if there is help in the comment about ovr_submitFrame i may be too noob to see it.

    Is it possible to force the HSW to be shown everytime the HMD is being used? Can i call it from out of Unity?
    Inspiring
    August 31, 2016
    If you logout and login to the Oculus app, that may trigger the HSW to appear again. I'd also try opening the Universal Menu (clicking the Xbox button on the controller) and see if you app can recover from that.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    December 10, 2016

    We have eight oculus systems in a public exhibition. Since we use the new Rift, the HSW has to be fulfilled every time every Oculus is rebooted.
    This is time-consuming and unacceptable.
    Also because in Switzerland not everyone understands English!
    When can we expect help from oculus?



    New Participant
    December 21, 2016
    Same HSW problem on device used at non-english language museum. If we can't turn off HSW, we HAVE to can change text language. Oculus, how long you do NOT hear your clients?
    New Participant
    December 22, 2016
    It's sad. I'll wait for text language changes...
    When you'll make region specific implementations, do not forget to correct symbols in your font for russian cyrillic 'и' and 'й' letters - now you use them 'mirrored' on site and application.