How to exit direct mode?
I've managed to get direct mode working with OpenGL on Windows using the SDK / C++. But how can you exit direct mode back to normal mono display in the application?
The application I'm working on starts up in mono display and the user can toggle in and out of VR display mode at will. This works well with the Rift configured to use extended mode, but with direct mode there seems to be no way to do the opposite of ovr_attachToWindow(). For example, doing ovrHmd_Destroy() and ovr_Shutdown() just leaves the application window a solid black.
The application I'm working on starts up in mono display and the user can toggle in and out of VR display mode at will. This works well with the Rift configured to use extended mode, but with direct mode there seems to be no way to do the opposite of ovr_attachToWindow(). For example, doing ovrHmd_Destroy() and ovr_Shutdown() just leaves the application window a solid black.
