How to implement correct aspect ratio camera passthrough in Oculus
Hi, I am trying to implement camera passthrough, I need passthrough to be as close to our natural eye as possible.
I know I need webcams that have about same FOV as Oculus, ~100 degree.
And the webcams should be as close to human eye as possible.
What confuses me is at how far in the VR world should the captured webcam be rendered?
If I render too far, passthrough is just a small rectangle, if too close, entire FOV cannot be seen.
So how to determine the right distance to render to match FOV of webcam and Oculus, so that passthrough shows as naturally as possible to a natural eye?
Is doing a calibration the only solution?
Can anyone point to how might a calibration be?
Thank you.
I know I need webcams that have about same FOV as Oculus, ~100 degree.
And the webcams should be as close to human eye as possible.
What confuses me is at how far in the VR world should the captured webcam be rendered?
If I render too far, passthrough is just a small rectangle, if too close, entire FOV cannot be seen.
So how to determine the right distance to render to match FOV of webcam and Oculus, so that passthrough shows as naturally as possible to a natural eye?
Is doing a calibration the only solution?
Can anyone point to how might a calibration be?
Thank you.
