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Up and Coming
July 1, 2016

How to implement mirroring without double vision, distortion or chromatic aberration?

How to implement mirroring without double vision, distortion or chromatic aberration?
Any sample code?

    2 replies

    Up and Coming
    July 6, 2016
    Unless you're on some really old version the mirror textures returned by the SDK should be unmodified and ready to blit.
    Inspiring
    July 6, 2016
    What engine are you using? With Unreal and Unity, is should automatically display a mirror of one of the eyes without any additional processing. If you have your own engine, then you should already have the render target that you submit to the SDK, before the distortion is applied.
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