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New Participant
November 29, 2017

How to pass VRC TestLaunchIntoVR

When I used VRC toolto test the TestLaunchIntoVR for the app, I got the error "The application took too long to submit the first frame". The reference link page said that 
If your app takes longer than 4 seconds to launch, you must provide a head-tracked loading indicator. Head-tracked means the UI elements must remain stationary in space when the user turns their head. Do not lock any logos or progress indicators to the user’s face.

For my app, there is no UI element or other game object locking to the user's face at the first 15 secs, but the app can't pass the test. Can someone give an example for this to help me to understand it better? Thanks!

12 replies

New Participant
January 24, 2018
What's the status for this?
I'm running into the same issue, so I tried doing the simplest app possible (just put a cube and configure to be VR), and it still doesn't pass the test.  
Up and Coming
February 8, 2018
Hi, I am also interested on the status. Having the same issue. 
Oculus App and OculusVRCValidator version 1.23.0.

Participant
February 15, 2018
Same issue here
Participant
February 19, 2018
I created a basic scene without anything and I created a build with it. It takes 6.633232 seconds to send the first frame... is it even possible to achieve it with Unity?
Participant
February 19, 2018


I previously tested in a production project with Unity 5.5.5

The image belong to an empty project with the latest Unity 2017.3.1p1 and the time improved significantly it went 2 seconds but it still fails with the VRC Validator version 1.23.0.0

There is no way that someone developing with Unity will pass ever the current test.
Up and Coming
February 20, 2018
I believe we're experiencing the same thing, using both Unity 2017.2.0p4 and 2017.3.1p1. I've turned everything off in our loader and it's still taking 4.6-5.5 seconds.
Participant
February 21, 2018

Ok, support from Unity contacted me and gave me the solution, in Unity Pro you can totally disable the splash screen.
Up and Coming
February 21, 2018
Even with Unity Pro and Show Splash Screen disabled, Unity shows an app splash image before loading our loading scene for 4-5 seconds. That time didn't really go down when we stripped our loading scene down to almost nothing.
Up and Coming
April 20, 2018
To be clear though, will actual store submissions encounter this issue?
New Participant
May 11, 2019
I'm experiencing the same thing here. about 5 seconds is the fastest load i've ever seen. I've failed that test every time so far.