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New Participant
August 24, 2018

How to render an object in a single Oculus eye camera

Im trying to render a group of objects, but i want them to only appear in the left eye and leave the background and static objects in both eyes on unity.
Is it possible to do?

@imperativity

2 replies

Inspiring
August 24, 2018
If you use a multi camera setup you should be able to independently set the culling mask for each eye. Once that's set, just set the relevant objects to the layer you've excluded from the right eye camera and you should be good to go
ShinkutAuthor
New Participant
August 26, 2018
@MikeF Thank you!