How to reorient through univeral menu in Unity game
The Rift version of Starfighter Arduxim failed its review with the following feedback:
The universal menu integration in your functioning as expected. The intended behaviors include:
1) pressing Oculus Home button should bring up Universal Menu,
2) pressing the Oculus Home button again should return to the app experience,
3) re-orientation within Universal Menu should reorient users in the app experience and
4) exit to home should bring up a prompt that warns user that he/she is exiting the experience.
Fails to reorient
I think the last line is the reviewer's comment and the rest is the test they were performing. The game is written in Unity, how do I implement the reorientation as I assumed it would be handled by the Oculus Utilities or runtime.
The universal menu integration in your functioning as expected. The intended behaviors include:
1) pressing Oculus Home button should bring up Universal Menu,
2) pressing the Oculus Home button again should return to the app experience,
3) re-orientation within Universal Menu should reorient users in the app experience and
4) exit to home should bring up a prompt that warns user that he/she is exiting the experience.
Fails to reorient
I think the last line is the reviewer's comment and the rest is the test they were performing. The game is written in Unity, how do I implement the reorientation as I assumed it would be handled by the Oculus Utilities or runtime.
