How to submit a Unity build to Oculus Home for the Rift
Hello everyone,
From what I understood (https://developer.oculus.com/documentation/publish/latest/concepts/publish-prep-app/) if you want your app to be published on Oculus Home you need to submit a .exe file to Oculus "If it is for Gear VR, you will submit an Android APK. If it is for Rift, you will be submitting an .exe file. ".
My problem is that when I build VR apps with Unity the .exe alone won't work if it's not with the "Data" folder. Does anyone have experience with that? Should I include all the files in a .zip and submit the zip to Oculus?
Thank you!
Baptiste
From what I understood (https://developer.oculus.com/documentation/publish/latest/concepts/publish-prep-app/) if you want your app to be published on Oculus Home you need to submit a .exe file to Oculus "If it is for Gear VR, you will submit an Android APK. If it is for Rift, you will be submitting an .exe file. ".
My problem is that when I build VR apps with Unity the .exe alone won't work if it's not with the "Data" folder. Does anyone have experience with that? Should I include all the files in a .zip and submit the zip to Oculus?
Thank you!
Baptiste
