How to test my game for Rift S if I only have the old Rift
Is there a way to test my game for the new Rift S with the old Rift hardware, without buying the new equipment? I expect potential problems with the new controllers. My game is using libovravatar's ovrAvatarComponent_Get() to get the controller models (within Unity's Oculus Integration package, but that may not be relevant). I guess I'm looking for:
* either a way configure stuff (e.g. a hidden option in Oculus Home) so that libovravatar would return the new controller models instead of the old ones, even though that wouldn't match my actual hardware;
* or some other functions from libovravatar that can be temporarily called to obtain a different controller model.
Hints?
* either a way configure stuff (e.g. a hidden option in Oculus Home) so that libovravatar would return the new controller models instead of the old ones, even though that wouldn't match my actual hardware;
* or some other functions from libovravatar that can be temporarily called to obtain a different controller model.
Hints?
