How to Use Blender for Equirectangular 360 VFX?
I'm an Editor who does some VFX and my studio assigned me to work with some VR videos from Jaunts 16 cam rig. I had no knowledge about VR footage, and am still on a big learning curve.
I discovered Blender as one of the few programs that support Equirectangular Projected graphics (time for me to learn 3D graphics now!)
I can't find any good current video tutorials that teach how to use Equirectangular rendering and perspective in Blender. Anyone know of any?
Anyone have any additional advice to give me or articles to read? I'm really trying to figure out how to render out motion graphics and text without having to spend a ton of money. I also work in AE, Premiere, Photoshop, and Illustrator ... too bad I don't think they have equirectangular features or plugins yet.
I discovered Blender as one of the few programs that support Equirectangular Projected graphics (time for me to learn 3D graphics now!)
I can't find any good current video tutorials that teach how to use Equirectangular rendering and perspective in Blender. Anyone know of any?
Anyone have any additional advice to give me or articles to read? I'm really trying to figure out how to render out motion graphics and text without having to spend a ton of money. I also work in AE, Premiere, Photoshop, and Illustrator ... too bad I don't think they have equirectangular features or plugins yet.
