HQ Distortion in SDK 0.4.2
So I've added support in Virtual Desktop for the new high quality distortion capability in SDK 0.4.2. While it helps in some situations, it mostly blurs out text. I'm not really knowledgeable in the Shader or AA area but would there be more precise ways of doing AA even if the performance cost is higher?
Thanks for your help!
Thanks for your help!
