HSW rendering issues after 0.6.0 SDK update
I've finally got things rendering again after updating my code for 0.6.0 (which was a bit of a painful process from 0.4.4...) and things look more or less correct now except the HSW is rendering with some kind of weird double image effect that makes it painful to look at. I can't quite figure out what's going on with it but it makes my eyes hurt!
The same effect seems to be present in the OculusRoomTiny sample and to a much lesser extent in the test scene from the configuration utility. I wonder if this is something to do with the new QuadHeadLocked layer type? The docs say about QuadHeadLocked: "However, it can be uncomfortable if used for text information and it is usually preferable to use a QuadInWorld layer type for this purpose.". It's so deeply unpleasant that I really don't want that to be the first experience that greets anyone trying out my app.
Does anyone know what's going on here exactly? How can I fix it?
The same effect seems to be present in the OculusRoomTiny sample and to a much lesser extent in the test scene from the configuration utility. I wonder if this is something to do with the new QuadHeadLocked layer type? The docs say about QuadHeadLocked: "However, it can be uncomfortable if used for text information and it is usually preferable to use a QuadInWorld layer type for this purpose.". It's so deeply unpleasant that I really don't want that to be the first experience that greets anyone trying out my app.
Does anyone know what's going on here exactly? How can I fix it?
