Huge FPS Drop when switching from debug mode to real Rift
Hello everybody,
I'm new to this forum and I hope you can help me with my problem.
I'm currently developing an openGl based VR viewer for huge Pointclouds.
I've done a lot of testing in the oculus debug mode, now testing with the real rift I'm having a huge performance drop.
Depending on the number of points I have easily 75Hz. With the Rift plugged in I can easily see it stuttering while moving the head.
Has anybody an idea, where these problems come from?
any help is very welcome...
I'm new to this forum and I hope you can help me with my problem.
I'm currently developing an openGl based VR viewer for huge Pointclouds.
I've done a lot of testing in the oculus debug mode, now testing with the real rift I'm having a huge performance drop.
Depending on the number of points I have easily 75Hz. With the Rift plugged in I can easily see it stuttering while moving the head.
Has anybody an idea, where these problems come from?
any help is very welcome...
